Inside Cloud Imperium Games: Developing the HUD for Star Citizen
“Could the Internet have been different? Could it still evolve into a
fundamentally different platform than what we have grown accustomed to?
What design choices did designers make that resulted in the Internet as
we know it, and what design choices are we currently making that will
shape it in the future? The essays we compiled for this volume represent
an effort to offer some insight to both the research community and
society at-large about what is at stake in this discussion and what
different choices imply about the future of the Internet. The ambition
of this collection is not to cover the entire gamut of challenges and
design choices, but to offer a richly detailed exploration of the kind
of analysis required across the board.“ more
The TV People - Tour Bus Tragedy (CASSETTE COMING SOON!)
- Sects
- Remote Control
- Excavating the Temple
- Minecar Escape
- Dead Malls for Necros
- Ionian C
- Goblin Sky
- Crime Mall
- Hot Tub Johnny
- Tuff Ghosts
- The Great Los Angeles Air Raid
- Altar Beast
- #1B
- Cursed/Uncursed
- Big Cars and Fast Guns
- Ghost Rockets
- Planet Buster
Early design for Tron by Syd Mead (via mydelineatedlife)
